Factsheet

Developer:
Hypersect
Based in Seattle, WA

Founding date:
June 5, 2015

Website:
hypersect.com

Press / Business contact:
press@hypersect.com

Social:
Twitter
YouTube
Twitch
Google

Releases:
Inversus

Address:
N/A

Phone:
N/A

Description

Hypersect is the single member game studio run by Ryan Juckett, designer, programmer and artist.

History

Pre-Hypersect

Ryan started making games professionally in 2004, and has since worked at studios large and small; developing games ranging from the Tony Hawk's Pro Skater series to Destiny. Prior to that, he worked on multiple student games which were nominated by the Independent Games Festival in both the Student and Professional categories.

Inversus

Making use of his background in programming and design, Ryan built a custom game engine tailored for a cross-discipline team of one. It was first used in 2013 for a 48-hour game jam, when his game design about negative space was conceived. Ryan continued to develop the engine, iterate on the game mechanics, design the art, and synthesize the sounds; eventually founding Hypersect and bringing his game, Inversus, from concept to a playable product.

Projects


Videos

There are currently no trailers available for Hypersect. Check back later for more or contact us for specific requests!


Images

download all screenshots & photos as .zip (248KB)
RyanJuckett.png

There are far more images available for Hypersect, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


download logo files as .zip (280KB)
logo

Awards & Recognition


    Team & Repeating Collaborator

    Ryan Juckett
    Game Designer, Programmer, Artist, Sound Designer


    presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks